Course details

Intro to Sports Science

Year level

7 - 8

Duration

1 Day

Level

Beginner

Max students

56

Course details

Intro to Sports Science

INDUSTRY FOCUS AREA: Sports Science, Exercise and Health sciences
VICTORIAN CURRICULUM LINKS: Health and Physical Education, Digital Technologies, Personal and Social Capability, Critical and Creative Thinking
TECHNOLOGY USED: VO2 Max Testing Equipment, Extended Realities (VR, AR, MR), Smart Speed Jump Mat, Xsens Motion Capture suit, Blazepods

Introduction

The impact of advancing technology and innovation is changing how we train and play sport. In this program, students will explore how science and technology are impacting the sports and fitness industries. Through hands on activities, students will experience new ways to exercise and assess performance and understand the impact of new and developing technology on sport and exercise.

Program Summary

Students will take part in three masterclass rotations during the program. these masterclasses will explore new ways of training and exercising, harnessing the technology of virtual reality; exploring the technology of different sensors involved in sports; exploring play-based exercise and mindfulness. This program is designed as an introduction to new technologies relating to sport and exercise, and to increase awareness of careers in Sports Science.

Taking part in this program, students will collaboratively:

  • Complete an exercise session in virtual reality and compare the fitness outcomes of different virtual workouts
  • Trail new virtual workouts using gym equipment
  • participate in a design sprint to create solutions for real-world problems in the sports industry

 

Career Links:

Health professional, Sports Scientists, exercise professionals, data analysts, sports technologists