Course details

Advanced Sports Science

Year level

9 - 10

Duration

1 Day

Level

Intermediate

Max students

56

Course details

Advanced Sports Science

INDUSTRY FOCUS AREA: Sports Science, Exercise and Health sciences
VICTORIAN CURRICULUM LINKS: Health and Physical Education, Digital Technologies, Personal and Social Capability, Critical and Creative Thinking
TECHNOLOGY USED: VO2 Max Testing Equipment, Extended Realities (VR, AR, MR), Smart Speed Jump Mat, Xsens Motion Capture Suit, BlazePods

Introduction
Accurate health and fitness testing is a critical part of successful athletic performance. Technology is widely used in sports and health science to collect data from athletes and report back on their abilities. The use of technology and the application of sports science principles has seen huge changes to sporting performance and a reduction in injuries.

Program Summary
Through this program, students will experience technology used at an elite level to evaluate and improve athletic performance such as VO2 max testing, biomechanical analysis using Video capture and motion capture suits, and virtual reality. Through this experience, they will develop an understanding of the impact this technology can have on health, fitness, injury prevention, return to sport, and performance enhancement.

Taking part in this program, students will collaboratively:

  • Use a variety of equipment to measure sports performance
  • Collect movement data for analysis and comparison
  • Understand the role of gamification in exercise
  • Consider different ethical issues in sports
  • Participate in a design thinking activity to create a solution for a sports-related problem

 

Career Links:
Health Professionals, Sports Scientists, Exercise Professionals, Data Analysts, Sport Technologists.